34be68fe79 Every time I would watch one of the movies I would find myself outside training to the soundtrackHomeRegionsU.S.AfricaAmericasAsiaChinaEuropeMiddle EastOpinionU.Snot registering entitiesFixed the gamemode selector m not working with negationFixed the doMobLoot gamerule preventing player XP from droppingFixed being unable to use /enchant on entitiesFixed summoning an Iron Golem riding a Zombie making the Zombie blindFixed /tellraw, books not working with e selectors and displaying their scoreFixed the time query daytime command not resetting after day night cycleData TagsAdded & changed some minor thingsteam for summoning mobs straight to teams: {team=teamName}CustomNameVisible now makes name tags work like player name tags againArmorItems and HandItems to replace EquipmentArmorDropChances, HandDropChances to replace DropChancesEntityTag now works on spawn eggsRemoved HealF and made Health a float valueBeamTarget tag for End Crystals so beams can be pointed at specific coordinatesLeftHanded to make mobs use their left hand insteadSign texts now must all exist and be proper JSONFor AreaEffectClouds, various additional attributes can be used to change their behaviorDuration: ticks the cloud will liveDurationOnUse ticks the clouds will live less when usedParticleRadiusPerTick: radius change per tickRadiusOnUse: radius change per useReapplicationDelayAttributesgeneric.attackSpeed to change how fast items rechargegeneric.armor to change the Armor protection bar up to full protectiongeneric.luck to change the players luckPassengers tag to replace the riding tag/summon Cow {Passengers:[{id:Pig}]}Multiple entities can now ride one entityGlowing to make entities glowMarker Armor Stands will only outline their equipmentEnd GatewaysExitPortal to set coordinates for this End Gateway to teleport to:ExitPortal:{X:0,Y:64,Z:0}ExactTeleport to decide whether teleportation can have some offset to allow for a better landing spotLoot tablesFor mobs:/summon Zombie {DeathLootTable:chests/simpledungeon,DeathLootTableSeed:435345}For containers:/setblock chest 0 replace {LootTable:chests/simpledungeon,LootTableSeed:435345}Fixed some bugsFixed Records losing their custom name when placed in a JukeboxFixed Noteblocks not saving their powered stateFixed projectiles using shorts to save part of their position dataFixed the TNT flashing animation ending after 80 ticks, ignoring actual fuse lengthFixed summoned entities having wrong dimension tagFixed holding enchanted Armour giving the same effects as wearing itFixed changing a Monster Spawner with SpawnData using a Spawn Egg not workingFixed Sign items with tellraw score stored in NBT data not updating when placedFixed the stat.useItem.minecraft.shears stat not workingFixed the Fuel tag for Furnace Minecarts overflowingFixed suicide from Potions giving players a point in playerKillCountFixed running increasing both the running and walking statisticsFixed crouching increasing both the crouching and walking statisticsFixed the fallTime tag on FallingSand entities having the wrong NBT tag typeFixed items with attributes not working after deselecting and wearing themWorld GenerationThe EndMain islandThe Exit Portal is pre-generated, but without the Dragon Egg and End Portal BlocksA set amount of differently-sized Obsidian pillars are arranged in a circular fashion around the Exit PortalSome of the pillars have Iron Bars around their End CrystalOuter islandsSmall and big Endstone islands arranged around the main island in a donut fashionPopulated with many Chorus PlantsStart appearing about 1,000 blocks away from the centerEnd CityDungeon-type structure: Treehouse-like buildings made mainly of Endstone,Purpur and End RodsFloating ships with Dragon Heads on the frontLoot includes Beetroot Seeds, Diamonds, Gold Ingots and highly enchantedDiamond/Iron gear of all sortsOverworldStrongholdsIncreased the amount to 128, generated in 5 and a half circles around 0,0Increased distance to the middle of the worldIgloosSometimes include a hidden basementGenerated in Cold Taiga and Ice Plains biomesInclude a Villager and a Zombie Villager as well as some curing-related lootBeetroots now grow in Village fieldsOcean Monuments have stricter spawning requirements resulting in fewer Ocean MonumentsFixed some bugsFixed large Oak trees not generating in Forest biomesFixed large Mushrooms not generating correctly in Mushroom biomesFixed Stairs in Desert Temples not facing the right wayFixed End Portals generated with 12 Eyes of Ender not being activatedFixed Leaves replacing the bonus ChestFixed Villages generating without ground in superflat worldsFixed some Doors in Villages being generated backwardsFixed Doors generating mis-oriented in StrongholdsFixed End Crystals spawning one block too lowBlocks & ItemsPurpur BlocksAvailable in normal, Pillar, Stair and Slab variantsPath Blocks15/16 blocks highObtainable by using a Shovel on a Grass BlockDrops Dirt even with Silk TouchEnd GatewayTeleports entities to specified coordinates on contact and on Ender Pearl hitsAppears after killing the Ender DragonShows yellow Beacon beam when used by entities, Purple beacon beam after being generatedOnly accessible using Ender Pearls due to the Bedrock it generates withEmits light level 15End Stone BricksEnd RodsProduce white particles and light level 14End PortalHitbox changed to that of End Portal FramesCollision box changed to its hitboxChorusTree/cactus-like arrangements generated on the outer End islandsChorus PlantDrop Chorus Fruit when destroyedDrop similar to Cacti when supporting block is destroyed, but with a little delay between successive blocksChorus FlowerGrow into more Chorus Fruit until turning into welted Chorus FlowersCan be planted on Chorus Plants and EndstoneOnly drop when mined by playersChorus FruitRestores 2 hunger pointsTeleports players around when eatingCooldown of 1s after eatingCan be smelted into Popped Chorus FruitBeetrootsBeetroot SeedsUsed to grow BeetrootsBeetrootsRestore half a hunger pointCan be used to breed PigsBeetroot StewMob HeadsWearing Mob Heads now decreases detection range for that mob, except for Wither Skeletons and Ender DragonsEnder Dragon HeadMouth opens and closes when worn on head and walking, and when poweredCommand BlocksNow function in 3 modes: Impulse (regular), chain (green), repeat (blue)Animated texture: The colored pixels in the middle change colorDirectional placement like PistonsNow support tab completionGUINo longer displays the output line if output is disabledNeeds Redstone/Always Enabled: option to keep the command block powered without redstone powerConditionality: conditional Command Blocks will only execute if the Command Block behind them executed their last command successfullyDifferent textures for conditional Command BlocksImpulse modeCommand is run every time power is turned onChain modeCommand is run whenever a Command Block pointing into this Command Blockexecutes while this Command Block is poweredChain signal even propagates through disabled chain Command BlocksRepeat modeCommand is run every tick while poweredEaster eggsRunning searge prints #itzlipofutzli into the outputRunning /help prints one of a few Searge says sentences into the outputNether Wart, Potatoes, Carrots, WheatHitbox height now adjusts for growth stagePistonsNow have solid top and bottom faces; and solid sides when retractedFrosted IceProduced by Frost WalkerOnly available in block formDecays in stages if there is lightDoorsAdjusted textureAre now placed facing left/right depending on which half of the block you click on, unless neighboring Doors cause them to place a certain wayTrapdoorsNo longer require supporting blocksNow act like Ladders if placed directly above a LadderDead BushesCan now drop Sticks when brokenPotatoesCan now be used to breed PigsDispensersNow throw Potions much fartherCauldronsNow allow Buckets to be filled when fullHay BalesNow reduce fall damage by 80%Redstone DustHitbox now adjusts to shape of wireTripwireFloating and non-floating Tripwire now works togetherTrapped ChestsCrafting recipe is now shapelessStructure BlockOnly placeable using /setblockNo use for playersGlass Panes and Iron BarsAre now 22 pixels when not connected on any sideElytraWings allowing players to glide by jumping while fallingWings fold in while not gliding, fold out partially when sneakingTextureBlue by defaultUses a texture matching the users cape if the user has a cape selected and enabledCustom texture upload feature coming in the futurePlayers fit through one high gaps while gliding432 durability, takes damage once per second, but doesnt break instead it becomes unusable with a different texturePlaced in the chestplate slotFound in End City shipsRepairable on Anvils with LeatherHitting walls deals damage death message: experienced kinetic energyPotion Tipped ArrowsEach differently tipped Arrow is available in the Creative menu, similar to Enchanted BooksStatus effect is applied on hitStatus effect lasts much shorter than regular PotionsAre not infinite with the Infinity enchantmentEmit particles while activeSpectral ArrowsShows mob and player outlines in their team color when hit, even for invisible playersCrafting RecipeBoatsCan now sinkCan now hold 2 passengersSmall enough mobs can mount boatsPlayers can right-click full boats to enter the boat, ejecting a mobBoats for all types of woodSteering is now accomplished using the left/right keysGolden ApplesNormal Golden Apple5 seconds of Regeneration II2 minutes of AbsorptionNotch Golden AppleNo longer craftable The Overpowered achievement now requires eating one instead of crafting one2 minutes of Absorption IV20 seconds of Regeneration II5 minutes of Resistance5 minutes of Fire ResistanceShieldsUsed for blocking, Swords can no longer blockCan be combined with Banners Crafting recipeHolding right click when attacked reduces damage and durability of the ShieldCan be repaired back to 336 durability on the Anvil using Wooden PlanksEnder PearlsNow have a 1s cooldownCan now be used in CreativeBowThe Bow icon in the hotbar now shows an Arrow when being drawnArrows held in the offhand are prioritized over those in the inventoryFishing RodsNow look cast in the hotbar/inventory when castCan now properly hook entitiesDragon BreathUsed to brew Lingering PotionsCollectable by right-clicking empty bottles on dragon breath particlesStacks to 64End CrystalsCan only be placed on Bedrock and ObsidianPlayer placed End Crystals dont show the bottom Bedrock sectionBeaconsApplied status effect length depends on pyramid height: 8s by default, 2s extra for each complete layerRedstone ComparatorsNow accept side input from Redstone BlocksFixed some bugsFixed there being no Farmland block model for the inventoryFixed cast Fishing Rods looking like Sticks in 3rd person viewFixed enchanted Fishing Rods not glowing when fishingFixed Glass Blocks and Glass Panes being shaded differentlyFixed stationary Water showing the flowing animation at the sides of Glass BlocksFixed block breaking using nearby textures from stitched terrain.png when using cubes/planes larger than 16px, resulting in broken graphics when breaking extendedPiston arms and with certain resource packsFixed a small Hopper texture issueFixed the Bottles on 2 sides of the Brewing Stand model being stretchedFixed a few block models: Cake, Glass Panes, Iron Bars, Cauldrons, Brewing Stands,Cobblestone Walls, Tripwire Hooks and Fence GatesFixed bad texture projection on block models in the east and west directionsFixed block models for ButtonsFixed Fence Gates connected to Cobblestone Walls facing south having different texture mappingFixed a Tripwire Hook block model lighting bug with disabled Smooth LightingFixed Melon Stems and Pumpkin Stems facing adjacent grown Melons/Pumpkins even if the seed isnt matureFixed thrown items being mirroredFixed the TNT mesh being rotated wrongly regarding placed vs primed TNTFixed Glass Panes and Iron Bars not lining up on one sideFixed Glass Panes not joining up correctly with Ice BlocksFixed the Banner pole texture being misalignedFixed the small cube inside Slime Blocks not being displayed in the inventory and when droppedFixed Pillar Quartz Blocks not having a block state defining axisFixed each cuboid part of models rendering smooth lighting as if it were a full block, causing lighting issues on corner Stairs and custom modelsFixed Glass Panes and Iron Bars not connecting to transparent full blocksFixed the activated Pressure Plate block model looking like it was cut off instead of pressed downFixed some blocks facing the wrong way when placed in Item FramesFixed sideways placed blocks (Quartz, Hay Bales, Wooden Logs) textures not being rotated properlyFixed multiple item textures having partially transparent pixels, causing their item models to have holesFixed Fence Gates next to Cobblestone Walls having an incorrect hitboxFixed some Rail duplication exploitsFixed creating or loading a singleplayer world showing the main menu for a brief secondFixed some block collision box issues, causing mobs to glitch through blocksFixed dropped items bouncing on Stairs, Cauldrons, Carpets and full/locked HoppersFixed Hoppers splitting items into Chest Minecarts next to each otherFixed Flowers hitboxes being too bigFixed powered Redstone Lamps being transparentFixed all Wooden Doors looking like Oak Doors on MapsFixed the corner Stair hitboxFixed Banners not stacking when breaking the block they are placed onFixed breaking Doors sometimes moving the other part of the doorFixed End Portal Frames acting like solid blocksFixed Daylight Sensors outputting a signal when encasedFixed being unable to place Banners or Signs on Snow Layer Level 1Fixed items inside Beacons not being saved with the BeaconFixed being able to place Cacti under liquidsFixed dispensed Boats getting stuck inside the DispenserFixed Daylight Sensors outputting a signal when encased, adjusted some timingsFixed Lava flowing towards unreachable drops in the overworldFixed retracting Pistons sometimes becoming transparentFixed Cauldrons getting filled with Water while snowing in biomes where it only snows above a certain heightFixed Ice not updating when meltingFixed Acacia and Dark Oak Stairs not being flammableFixed being able to activate incomplete End PortalsFixed Buttons not having an assigned toolFixed Redstone Wire sprint particles being greyscaleFixed some weird pixels being displayed in the top-left corner of hand-held mapsFixed 4 blocks wide Paintings needing 5 blocks space and supportFixed Silk Touch and Fortune not working on the last use of an itemFixed Buckets placing liquids above Snow Layers instead of in themFixed Shears not losing durability when mining blocksFixed copying Written Books creating 0-stacks/duplicating the originalMobsAll/most mobsAdjusted hitboxes and eye heights of some mobs/entitiesNow try to avoid CactiImproved pathfindingMobs smaller than 0.512 cubic blocks no longer trample FarmlandMany mobs now fight back when hit by other mobsMost now move much smootherFriendly mobs now run away much faster when hitRidable mobs/entities have better riding mechanicsShulkersGenerate with End CitiesShort for Shell LurkerDoesnt despawn, but remains passive on PeacefulDisguises as a block on the ground or on wallsWhen attacking, it opens up and shoots projectiles which only move along the x/y/z axisProjectiles give Levitation potion effect on hit, which makes entities float upwardsTeleports away when hurtCan be walked on like blocksSkeletonsUsually have their arms hanging by the sideAnimated Bow they pull it out when becoming hostile and draw it back to shootArrowsNow move randomly when shootingNow move away from melee attacksRabbitsInspired by MC:PE RabbitsCarrots are no longer eaten completely, only one growth state is reduced nowSmaller, easily frightened by mobs and players and lower health (1.5 hearts)Biome-dependant spawning and skin distribution, even when breedingVillager Zombies and VillagersKeep their profession when convertingMatching skins for Villager ZombiesZombies, Zombie Pigmen and SkeletonsWill now sometimes spawn left handedNow lift their arms when aggroEndermenNow drop the block they were holding when killedNow have a hitting animationSkeletal RidersSkeleton Horses rarely spawn during thunder stormsWhen approached, lightning will strike and 4 Skeleton Horses ridden by well gearedSkeletons will spawnVillagersNow sell Ender Pearls instead of Eyes of EnderIron golemsNow have 100% knockback resistanceArmor StandsNow wobble when hit, like MinecartsHorsesNow rotate with the playerSnow GolemsCan now be sheared to remove their PumpkinFixed some bugsFixed Signs, Sugar Canes, Vines, two block high plants and Cobwebs being regarded as solid by the mob AIFixed Zombies spawning reinforcements with the doMobSpawning gamerule set to falseFixed Zombie Pigmen getting angry when hit in CreativeFixed Villagers accepting fewer items for the same amount of Emeralds in certain tradesFixed explosions not repelling non-flying players in CreativeFixed the player getting trapped in flowing Water under certain circumstancesFixed small mobs being unable to pathfind when standing in FencesFixes Hopper Minecarts and Chest Minecarts not having different GUI namesFixed Minecarts not properly showing CustomName with CustomNameVisible enabledFixed Endermen not getting aggressive when looked at from 5 blocks below or aboveFixed Boats appearing to be sunken in WaterFixed Fishing Rods destroying *Minecarts and Boats in CreativeFixed mobs unsuccessfully attempting to jump 1.5 blocks highFixed some entities stopping rendering before going out of viewFixed baby Horses looking like adult HorsesFixed mobs spawned from lightning strikes always facing southFixed Zombie Pigmen not attacking in groups when fighting other mobsFixed entities teleporting through Portals disappearing instead of teleportingFixed Zombies following players in CreativeFixed NoAI Ender Dragons vibrating rapidlyFixed arms being misplaced on Skeletons holding BowsFixed Skeletons and Creepers fleeing endlesslyFixed Horses trying to finish pathfinding when interrupted by players mounting themFixed entities duplicating on servers when no players are logged in due to Fire at the edge of spawn chunksFixed Endermens behaving erratically and teleporting weirdlyFixed Endermen only making the stare noise as long as the player is closeFixed Wither Skeletons holding items incorrectlyFixed mobs transported from the Nether to the Overworld not being detected by commandsFixed Zombies freezing for a short time after being hitFixed the baby Zombie hitbox being too highFixed /summoned Slimes ignoring the Rotation tagFixed players and mobs falling through extending/retracting PistonsFixed Minecarts accepting items from Hoppers 2 blocks aboveFixed mobs de-aggroing after getting punchedFixed loaded entities disappearing upon deathFixed dismounting entities being inconsistent, not working in some directions and being offset in some quadrantsFixed being unable to interact with some entities in the spawn chunks after respawningFixed cured Zombie Villagers not keeping their professionFixed Skeletons not shooting the player when they both are in a 2x1x2 areaFixed the Zombie hit animation only playing if they hold an itemFixed Pistons not moving/bouncing entities correctlyFixed unloaded Hopper Minecarts getting unlockedFixed Arrows dispensed into Stairs being reachable from very far awayFixed pushed WitherSkulls becoming invisibleFixed Creeper hitbox and eye level being wrongFixed stacked TNT Minecarts not exploding properlyFixed Boats breaking on Lily PadsFixed the Alex player model displaying items incorrectlyFixed baby Villagers nametags displaying inside their headsFixed entities and particles turning black at eye level Y>=256Fixed mobs visually sinking through blocksFixed Boat location desyncFixed Boats inflicting fall damage when running agroundFixed the HurtTime tag not updating mobs get attacked by WolvesFixed Silverfish with Weakness and attack damage set to 0 still dealing damageFixed Villagers selling 0 crashing clientsFixed mobs summoned with ActiveEffects not getting the potion effects until they are splashed with a thrown Potion of that effectFixed being unable to enter Minecarts riding Chest MinecartsFixed Boats appearing to be sunken in WaterFixed Snow Golems placing Snow Layers regardless of the mobGriefing gameruleFixed the default Wolf collar color from orange to redFixed Withers attacking while still invincibleFixed Endermen losing the ability to dodge melee attacks after being hitFixed untamed Horses continuing to consume food after reaching 100% tameability (0 temper)Fixed being unable to see Horse health in CreativeFixed Mooshrooms taking damage when jumping in enclosed spaceFixed Iron Golems ignoring baby ZombiesFixed leaving the world when riding stacked entities unstacking or deleting the stackFixed mobs temporarily glitching out of fenced areas or into blocksFixed burning mobs not jumping into WaterFixed Arrows first bouncing back then appearing at the correct locationFixed mobs moving extremely slowly in WaterFixed the Wolf model not being centered in its hitbox visuallyFixed Guardians spawning in random placesFixed the default NBT data for SmallFireballs being incompleteFixed mobs inside Monster Spawners stuttering if no player is inside the spawn range or the Mob Spawner is outside the worldborderFixed TNT dispensed into blocks above the Dispenser visually appearing above that blockFixed distant mobs not despawning when changing to Peaceful difficultyFixed Horses suffocating when jumping against the roofFixed Rabbit legs twitchingFixed mobs spawning inside LeavesFixed baby Dogs heads not being centeredFixed players floating above saddled Donkeys and MulesFixed lightning strikes destroying Item Frames, Paintings and Armor StandsFixed Endermen being able to pick up blocks behind wallsFixed Rabbits following the player even once they are in breeding modeFixed Potion effects not expiring while spectating mobsFixed being unable to mine Rails under MinecartsFixed Blaze fireballs damaging other BlazesFixed tamed Wolves attacking when wild Wolves are hurtFixed undead mobs staying in shadows even while wearing stuff on their headsFixed Ocelots and Rabbits running from players in CreativeFixed Slimes always moving south firstFixed Slimes being slightly offset from their actual positionFixed Zombies, Zombie Pigmen, Slimes, Magma Cubes, Wither Skeletons, Spiders,Cave Spiders, Silverfishes and Endermites not fighting back against other mobsFixed mobs never leaving CauldronsFixed Villagers killed by Zombies turning into baby Zombie Villagers or Chicken JockeysFixed Skeletons and Wither Skeletons legs experiencing z-fightingFixed opening your inventory while on a Horse not granting you the achievement for opening your inventoryFixed Armor Stands getting Potion effects from thrown PotionsFixed Pistons not always pushing mobs over the edge of blocksFixed mobs making no attempt at escaping Cacti once they touch themFixed ArmorStands DisabledSlots flags being implemented incorrectlyFixed Bats flying away from players in CreativeFixed Wolves joining an attack staying aggressive on players even after changing gamemodeFixed Silverfish going into blocks when the mobGriefing gamerule is set to falseFixed Zombie and Skeleton Horses not counting as undeadFixed the hitboxes for Villagers and SkeletonsFixed mob AI not jumping one block high when going from Slab to SlabFixed Armor Stands dropping multiple timesFixed placing a Painting behind a Button making the Button unclickableFixed FallingSand displaying different alternate block models as it fallsFixed a crash when opening a chested Horses inventoryFixed Painting and Item Frame Monster Spawners crashing the gameFixed mobs following players/remaining hostile in Creative and Spectator modeFixed Endermen teleporting after deathFixed XP Orbs being too low on the ground, causing them to be flickering or invisible when looking straight downFixed name tags, XP orbs and Splash Potions being angled in F5 modeFixed Wither Skulls, Fire Charges and Ghast projectiles getting stuck when leaving loaded chunksFixed the boss health bar being displayed temporarily in any world loaded after unloading a world with a boss barFixed the boss health bar only being visible when looking at the bossFixed the boss health bar showing from Monster SpawnersFixed Banners not rendering if theres too manyFixed Banners in chests becoming invisible after 6 to 7 chestsFixed player-placed falling blocks behaving differently than spawned falling blocksFixed Slime Blocks moved by Pistons not moving entitiesFixed retracting blocks not moving entities correctlyFixed Snowballs and Eggs not producing particles when hitting entitiesFixed Item Frames and Paintings spawning items in the wall, causing them to fly awayFixed the bottom of falling sand turning black when remaining space is < 1 blockFixed Eggs and Snowballs fired from Dispensers not knocking back mobsShare Share on Facebook Tags: Minecraft 1.9 Hacked Clients, Minecraft 1.9 HacksItem Price:Millions of people turn to PageInsider every day to find smarter information REVIEWS SOCIALENGAGEMENT COUPONS TRAFFIC It is called the combat update because it includes all kinds of stuff related to combat and PvP in MinecraftDo you want to learn how to box? 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